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Partnership press release: myskillcamp adds training video games to its catalog thanks to new partnership with Gamelearn

Myskillcamp, the Belgian scale-up specialising in digital learning solutions, has partnered with Gamelearn, the global leader in game-based learning, to bring game-based learning to its platform. The partnership will allow myskillcamp customers in France, Belgium, Luxemburg, the Netherlands, and the UK to access Gamelearn's e-learning solutions.

Myskillcamp's mission is to provide the most effective and engaging learning environment for employees, and with the addition of Gamelearn's premium content, it will offer an even more complete learning experience to companies and their employees. Myskillcamp currently has more than 20 content providers integrated into its marketplace, an authoring tool, content curation, blended learning tools and advanced communication features. The recent acquisition of the French-based AI-tech company, Domoscio, has enabled myskillcamp to offer adaptive learning customer journeys, retention capabilities and enhanced action-based learning pedagogy.

Gamelearn, based in Spain, was the first to transform skill training courses into serious games, and has since helped more than 500,000 professionals from over 50 countries develop their skills with its methodology. Gamelearn's platform includes an exclusive authoring tool, the Editor, which allows users to create their own training video games and transform digital content into game-based learning courses with no coding or programming knowledge needed. The Editor enables users to design and build any sort of courses for the development of hard and soft skills, from product training, onboarding, health and safety, and software training, to any operations or production process training.

The partnership between myskillcamp and Gamelearn aims to make learning 100% effective and fun, for everyone everywhere. Gamelearn's platform enables clients to measure and monitor the impact of their training, for both the off-the-shelf courses and any ad-hoc courses created with the Editor. Myskillcamp's digital and intuitive environment follows employees throughout their professional careers, allowing managers to consolidate all learning content (internal and external) in one place and expand the training library with the help of a single tool.

Statement from myskillcamp:
We are very proud to be partnering with Gamelearn. Since our first discussions we have been convinced by the quality of Gamelearn's learning contents and the impact of their methodology focusing on the engagement of learners. Their game-based learning experiences will be for sure a solid asset in myskillcamp's marketplace. For the last couple of months we have imagined and built together with Gamelearn a unique commercial bundle which will bring organizations flexible and high added value learning solutions to upskill and reskill their collaborators.”, says Thomas Doeuve, Head of channels and alliances at myskillcamp

Statement from Gamelearn: 
“After several months in the works, we are very excited to announce this partnership with myskillcamp. Our two companies share common values in being customer-centric by definition and improving the learning experience. We were particularly attracted to their engaging Learning Experience Platform (LXP), offering adaptive learning paths and retention capabilities. This approach resonates perfectly with our value proposition, which is to transform skills into performance. By combining our premium scenario-based learning content with myskillcamp’s digital learning solution, this partnership is the perfect response to what learners expect from an e-learning ecosystem.”, says Vincent Rauser, Chief Strategic Partnerships & Alliances Officer at Gamelearn.

Press contacts:
Gamelearn: Laura Torres / +34913519089 /
Myskillcamp: Matthieu Baillargé /

About Myskillcamp –  

About Gamelearn -

Gamelearn is the leading platform in video games for corporate training. The Spanish company has revolutionized the corporate training sector with its game-based learning methodology.”